But it's not mine. Or at least, it's not mine yet, savvy?
However, since I'm due to be rather busy on the 12th, I figured I'd post this one. And while a person's birthday is a time for them to receive presents from others, I thought I'd switch it up a little and provide a present for others.
Some time ago, I posted a very short introductory style of adventure for the 7th Sea 2nd edition RPG, under the punny name of "An Idol Pursuit." Well, in the time since I posted that little tidbit, I've since expanded upon it, adding what I guess one might call an introductory prologue, focusing upon the exploits the Heroes undertake to obtain the Syrenth idol that my initial adventure centers around. I initially ran this as an unrelated one-shot for my regular Skype group, and the group had quite a bit of fun with it.
It was while working on coming up with a good 7th Sea adventure to run at GamerNationCon earlier this year that I got the bright idea of just combining the two small adventures (each of which can be run in less than 2 hours) into a single larger adventure that could fill up most of a four hour time slot. Now carrying the still punny name of "An Idol Venture," this is a fun little romp designed to introduce players to the world and general feel of 7th Sea. It's not all that difficult of a module, as it's meant to encourage enjoyment of the setting and the system, not grind the players into the dirt. Thus, the Risks entailed aren't too daunting, and in a couple of cases the module itself encourages the GM to let the players get really creative with their descriptions in how they overcome the Risks presented. It's a little rough around the edges, and by intentional design doesn't make use of Dramatic Risks (mostly out of fear of dragging the adventure out, a big no-no for con modules), but it's still fun and good for a night's diversion from a group's usual RPG fare, or as a means to give 7th Sea 2nd edition a whirl.
An Idol Venture, An Introductory Adventure for 7th Sea 2e
Also included in the zip file are the five Heroes that I created specifically for this module, though if you have access to the Heroes & Villains supplement, you could certainly select some of the Heroes from there if you'd like. I've not yet found a character sheet that I'd truly liked or covered enough information to suit my tastes, so the characters here are presented in a pretty straight-forward style, with enough information given to play them without having to book-dive to see which of their abilities does what.
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