Showing posts with label Halloween. Show all posts
Showing posts with label Halloween. Show all posts

October 28, 2017

Light and Darkness: Two PCs for D&D 5th Edition

And so it is that Halloween is pretty much upon us.  In the spirit of the holiday, I'll be doing three things related to role-playing games.

The first of these is that this afternoon, I will be running "Under a Harvest Moon," a 7th Sea 2nd edition conversion of the Shadow of the Demon Lord adventure "Apple of Her Eye" for one group of gamers that want to try out 7th Sea 2e.  I've had a fair amount of success with this adventure, which you can grab from my blog here: http://jedimorningfire.blogspot.com/2017/10/once-upon-harvest-moon-7th-sea-2e.html

The second of these will be later this night I will be gaming with an online group via Discord to engage in what may very well be the final confrontation with Strahd Von Zarovich in the possible conclusion of the 5e Curse of Strahd adventure.  As our group's DM for this adventure, Eric has done a bang-up job, not only in running the adventure but in customizing it so that the lands and culture of Barovia have some very distinctive elements.  I've had fun playing an Oath of Vengeance Paladin who due to decisions made has taken a much darker turn, and to be honest I'm not sure he's going to come out of this even remotely close to the person he was when the adventure started.  But as much fun as I've had, I think I am ready for this to wrap-up and for our group to move onto something a bit more cheerful and less dark.

As for the third, well you're reading it, as I thought I'd post up a couple of D&D 5e characters who are about as different as night and day, an aasimar paladin and a half-elf warlock, both of good alignment though of very different means and outlooks.  I opted to go ahead and post the third level versions of these, as the general agreement online seems to be that 3rd level is when a character really starts to "come alive" in terms of their abilities on top of not being frail enough that a single wayward encounter could spell their doom.

Aramir Greyhaven, Aasimar Paladin of Lathander
Class/Level: Paladin 3
Alignment: Lawful Good
Background: Acolyte
Personality Trait -  I've spent so long in the temple that I have little practical experience dealing with people in the outside world.
Ideal - I trust that Lathander will guide my actions; I have faith that if I work hard enough, things will go well.
Bond - I owe my life to the priest who took me in when my parents died.
Flaw - Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. 

Ability Scores
STR 15 (+2), DEX 10 (+0), CON 12 (+1), INT 10 (+0), WIS 14 (+2), CHA 14 (+2)

Armor Class: 18 (chain mail and shield)
Melee Attack: +4 (longsword, 1d8+4 slashing, versatile) 
Ranged Attack: +4 (javelin, 1d6+2 piercing, range 30/120, thrown)
Hit Dice: 3d10
Hit Points: 25
Speed: 30 feet

Class and Species Abilities
Darkvision - see in dim light as bright light out to 60 feet, and in darkness as dim light.
Celestial Resistance - resistance to necrotic and radiant damage.
Celestial Legacy - knows the light cantrip and can cast lesser restoration once per long rest.
Divine Sense (3/day) - as per page 84 of the Player's Handbook
Fighting Style - Dueling (as per page 84 of the Player's Handbook)
Divine Health - as per page 85 of the Player's Handbook
Divine Smite - As per page 85 of the Player's Handbook.
Sacred Oath - Oath of Devotion (as per page 86 of the Player's Handbook)

Spellcasting (Spell DC 12, Spell Attack +4)
1st - Compelled Duel, Divine Favor, Searing Smite

Languages and Proficiencies
Saving Throws - Wisdom and Charisma
Languages - Common, Celestial, Draconic, Elvish
Skill Proficiencies - Athletics (+4), Insight (+4), Persuasion (+4), Religion (+2)

Gear: Longsword, 5 javelins, chain mail, shield, holy symbol of Lathander, explorer's pack, prayer book, 5 sticks of incense, vestments, set of common clothes, belt pouch containing 15 gold pieces.

Image: Aramir is quite tall, standing just over six feet, but with a lithe build that belies his strength of arms.  His weapons and armor are kept in near-pristine condition, which along with his shoulder-length mane of golden-blonde hair and soft blue eyes marks him as a champion of the light, with a gaze that is resolute and firm yet fair.

Summary: Aramir is at heart your typical knight in shining armor type, the heroic and noble champion of all that is good in the world.  He's also not very worldly, and will probably be likely to take most people at their word unless he has cause to distrust them.  From my own experiences with playing a Paladin, he'll be able to hit pretty hard a couple times of per day, and with his Oath of Devotion he can power up his sword to be able to inflict substantial damage to creatures that are otherwise resistant or immune to non-magical attacks.  As for the source of Aramir's racial traits, I used the Aasimir write-up from pages 286 and 287 of the 5e Dungeon Master's Guide, so check with your GM to see if they will allow that race at their table.

Xevlanna Nightblossom, Half-Elf Warlock
Class/Level: Warlock 3
Alignment: Chaotic Good
Background: Entertainer (Routines - Dancer/Tumbler, Storyteller)
Personality Trait -  Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
Ideal - The world is in need of new ideas and bold action.
Bond - I want to be famous, whatever it takes.
Flaw - I have trouble keeping my true feelings hidden; my sharp tongue lands me in trouble.

Ability Scores
STR 8 (-1), DEX 15 (+2), CON 14 (+2), INT 12 (+1), WIS 10 (+0), CHA 17 (+3)

Armor Class: 13 (leather armor)
Melee Attack: +1 (spear, 1d6-1 piercing, versatile)
Melee Attack +5 (Shocking Grasp, 1d8 lightning)
Ranged Attack: +4 (dagger, 1d4+2 slashing, light, range 20/60, thrown)
Ranged Attack: +5 (Eldritch Blast, 1d10 force, range 120)
Hit Dice: 3d8
Hit Points: 24
Speed: 30 feet

Class and Species Abilities
Darkvision - see in dim light as bright light out to 60 feet, and in darkness as dim light.
Celestial Resistance - resistance to necrotic and radiant damage.
Fey Ancestry - advantage on saving throws against being charmed, cannot be magically put to sleep.
Skill Versatility - proficient in two skills of your choice
Otherworldy Patron - The Fiend (as per page 109 of the Player's Handbook)
Pact Boon - Pact of the Tome (as per page 108 of the Player's Handbook)

Spellcasting (Spell DC 13, Spell Attack +5)
Cantrips - Eldritch Blast, Minor Illusion, Shocking Grasp*, Thaumaturgy*, Vicious Mockery*
Spells (cast as 2nd level) - Hellish Rebuke, Hex, Scorching Ray, Suggestion
*from Pact Boon

Languages and Proficiencies
Saving Throws - Wisdom and Charisma
Languages - Abyssal, Common, Elvish
Skill Proficiencies - Acrobatics (+5), Arcane (+4), Deception (+6), Investigation (+4), Performance (+6), Persuasion (+6)
Tool Proficiencies - Disguise kit, flute

Gear: Spear, 3 daggers, leather armor, arcane focus, scholar's pack, flute, entertainer's outfit, belt pouch containing 15 good pieces, an old divination card bearing her likeness, a silver teardrop earring (favor of a past admirer).

Image: Xevlanna's very presence draws attention, from her eye-catching apparel to her long tresses of curling raven-black hair decorated with colorful glass beads to her languid yet graceful movements to her smoke-grey eyes.  Not much taller than most elves, her features retain a sense of elvish delicateness, and her lips are most often settled in a mirthful smile.

Summary:Xevlanna is pretty much the ideological opposite of Aramir in many ways.  Where he's a devout servant of the light and a champion of good, Xev is more self-centered and draws her power from a devil's bargain.  She's also a talented manipulator of people, sweet-talking and deceiving as the situation warrants or her whim decides.  She's also very much a blaster-caster and would do well to stay out of range of melee-focused opponents, though she's got a couple tricks to make enemies that do close with her regret it.  Her Pact Boon certainly broadens her spell repertoire, giving her a few more options both in and out of combat.

October 13, 2017

Once Upon a Harvest Moon (7th Sea 2e Adventure)



So quite a while back, I found myself in need of a one-shot adventure for my online gaming group, something we could play while our scheduled GM was indisposed.  Luckily, I had some advance notice of this, giving me time to consider options.

Given that it was close to Halloween, I wanted to something that had a horror theme to it, while also really wanting another shot at running 7th Sea 2e for my group, given the fun we'd had when I ran a one-shot.  But also being a backer of the Kickstarter of the Shadows of the Demon Lord RPG, I also wanted to make use of one of the adventures that were provided as a backer reward.  Which, seeing as how Eisen in second edition is a bit less of "war torn wasteland" and a bit more "dark uberwald crawling with monsters," it seemed like a pretty viable combination.

The SotDL module I wound up choosing to use and modify was "The Apple of Her Eye," a Novice-level adventure written by gaming industry legend Steve Kenson (seriously, is this man even capable of creating a product of sub-par quality?) which I felt would be of suitable challenge for a group of freshly-made 7th Sea Heroes.  I obviously changed the name to prevent any of my would-be players from stumbling across the source adventure and thus spoiling the tale, but I also had to adapt it from a fairly crunchy "move then roll" system to a less crunchy "roll then move" one, which made some bits rather interesting, especially as there really wasn't much of anything in the way of actual guidelines in creating a 7th Sea adventure, just some general suggestions.  Of course, this was meant as a one-shot, so I wasn't that worried about it, and instead was more concerned with my players having fun.

And they did.  One of my usual players is a mother, and a core aspect of the adventure really hit home for her given it involved children and a not-so-pleasant fate for them (something that is probably the norm for Shadows of the Demon Lord, but then pretty much everyone in that setting is doomed to a not-so-pleasant fate).  Another of my players, who is a big fan of the Witcher series loved it, saying that it felt very much like a sidequest he might have chanced upon in Witcher 3.

So yeah, mission successful.  And certainly successful enough that I decided to run it as a scheduled event at GamerNationCon 2017, adding a few more pre-gens (five instead of the original three) and tweaking a few things to make the adventure flow a bit smoother and perhaps make it a bit more challenging.  I will say this, having a Hero with access to Hexenwerk makes things generally easier for the party, and I am curious to see how the adventure turns out if none of the Heroes have Sorcery.  For the most part, fun was had, though the mood towards the end was soured by one player that was more focused on ordering food on their phone, something that didn't really sit well with a couple of the players.  Ah well, such is the peril inherent in running games at a convention, though I will probably institute a "no smartphone/tablet" policy unless it's being used as a dice roller or to reference rulebooks at any future games I run.

That all being said, here's the link to a seasonally appropriate 7th Sea 2nd edition adventure for the time of year:

Once Upon a Harvest Moon

As was the case with "An Idol Venture," I'm including the five per-generated Heroes that I created for the adventure, with the character sheets being fairly simple.  Still, each of the characters worked out well for the adventure, and folks had a lot of fun playing them.  Also included is a reference sheet for the Major and Minor Unguents that the Hexenwerk Hero knows, so whichever player has that character doesn't have to reference the books to see what their Sorcery does.

If you're interested in Shadow of the Demon Lord (which is itself seasonally appropriate for this time of year), you can check out the main website at http://schwalbentertainment.com/shadow-of-the-demon-lord/, as well as DriveThruRPG for PDFs of the books and numerous adventures, including "The Apple of Her Eye."