September 4, 2014

Force and Destiny BETA pre-gens: Human Guardian/Protector

Back when the Gamer Security Agency was a thing, I and some others folks did a bunch of sample character builds for the EotE Beta.  Since the GSA is pretty much defunct at this point, I thought I might pick up that tradition here on my own blog.

My last update was a Knight-level version of my namesake character, but I think for these next few character builds, I'll stick purely with the options available in the Force and Destiny book.  And if you're expecting an endless parade of 'saber-monkeys, then prepare to be disappointed.  I'm actually going to try and avoid using the Lightsaber Form specializations, if only to showcase that Force and Destiny presents far more options for characters than just Jedi wannabes.

So without further rambling on my part, let's get the ball rolling with a...

Human Guardian/Protector
Species: Human (bonus non-career skills are Cool and Piloting [Planetary])
Career: Guardian
Specializations: Protector
Total XP:115
Morality: 50
Emotional Strength: Disciplined
Emotional Weakness: Obstinateness
Motivation: Honor (Belief) 

Characteristics: Brawn 3, Agility 3, Intellect 2, Cunning 2, Willpower 3, Presence 2
Skills:Cool 1, Discipline 1, Medicine 1, Melee 1, Perception 1, Piloting (Planetary) 1, Ranged (Light) 1, Resilience 1, Vigilance 1
Talents: Bodyguard, Grit, Toughened
Soak Value:4Wound Threshold: 15
Strain Threshold: 14
Defense (Melee/Ranged): 0/0
Gear: Heavy blaster pistol (Ranged [Light]; Damage 7; Critical 3; Range [Medium]; Stun setting), holdout blaster (Ranged [Light]; Damage 5; Critical 4; Range [Short]; Stun setting), vibroknife (Melee; Damage 4; Critical 2; Range [Engaged]; Pierce 2, Vicious 1), heavy clothing (+1 soak), comlink (handheld), emergency medpac, extra reloads, stimpack (x4), utility belt; 90 credits

Design Notes: The core idea I had for this character was a "stealth Force user" in that he's not really aware that he's Force-sensitive, and is instead someone that's good at keeping other people safe and avoiding danger.  To that end, he's more likely to simply devote his Force dice to the Force Protection talent (once he acquires it) to make him a lot harder to take down.  He's an all-around decent combatant, good with a blaster or a knife.  The emergency medpac is actually from the other two core rulebooks; really not sure why the writers felt the need to replace it with the portable healing kit, which does much the same thing.

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