A while back, I took a crack at building my namesake Jedi PC from the days of WotC's d20 system, and while it was workable, I wasn't entirely happy with it. So, being the unabashed tinker monkey that I am, I decided to try some other approaches to building a Force and Destiny version of Donovan Morningfire. And here's the results:
Donovan Morningfire, Jedi Apprentice (Take Two)
Species: Human (bonus non-career skills are Knowledge: Xenology and Lightsaber)
Career: Guardian
Specializations: Peacekeeper, Ataru Seeker
Total XP: 270
Morality: 50
Emotional Strength: Bravery
Emotional Weakness: Recklessness
Motivation: Justice (Cause)
Characteristics: Brawn 2, Agility 3, Intellect 2, Cunning 2, Willpower 3, Presence 3
Skills: Brawl 1, Cool 1, Coordination 1, Discipline 1, Knowledge: Xenology 1, Lightsaber 2, Perception 1, Piloting (Planetary) 1, Vigilance 1
Talents (Ataru Striker): Ataru Technique, Conditioned, Jump Up, Parry, Quick Draw, Reflect
Talents (Peacekeeper): Commanding Presence, Confidence, Second Wind
Force Powers: Enhance (Control Upgrade: Coordination, Control Upgrade: Force Leap [Horizontal]), Move (Control Upgrade: Hurl Objects, Range Upgrade, Strength Upgrade), Sense (Control Upgrade: Defense, Duration Upgrade)
Soak Value: 3
Wound Threshold: 12
Strain Threshold: 13
Defense (Melee/Ranged): 0/0
Gear:
Basic lightsaber (Lightsaber; Damage 6; Crit 2; Range [Engaged]; Breach
1, Sunder), concealing robes (+1 soak), comlink (handheld), glow rod, 3
ration packs, 3 stimpacks, rebreather (as breath mask), utility belt,
200 credits
Okay, so this version's a bit more fragile given no ranks in Toughened or Grit to start out with, but he's certainly a lot more resistant to fear effects and has a good option for strain recovery with Second Wind, which he'll need to help fuel his Parry and Reflect talents. He's still only got a Force Rating of 1, putting him strictly at Apprentice level, but it works. Storywise, I just figure he had uncommonly good luck when rolling his Force die.
For his "group resource" I went with the Mentor option, given that his backstory (covered in the fan-fic "Unexpected Destiny") includes Jedi Master Quatre Zidann, who took an unsure-of-himself young boy and helped mold him into a brave (if still reckless) Jedi Knight. As per the 2nd Beta Update for Force and Destiny, choosing Mentor provides a 5 XP discount on when initially purchasing a new Force Power, which gave Dono an extra 15 XP to play around with, most of which went into Force powers. Should Mentor not be a group option for whatever reason, easiest fix is to drop the Force Leap upgrade from Enhance and his rank in Perception.
I did opt to keep that rank in Knowledge: Xenology, as for someone that wasn't always the sharpest of kids he was generally pretty-well versed in the traits and habits of the various alien species and cultures of the Rise of the Empire era, even picking up the Twi'lek head-tail language during his adult years.
Overall, I like this build a whole lot, and would love a chance to put Dono on the table in a Force and Destiny game.
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