Yet another pre-gen, and again one that's not a lightsaber user. I took the core idea for this character from the notion of Mara Jade in her capacity as the Emperor's Hand, a role for which this character could very well fit, at least in terms of being a covert spy.
Species: Human (bonus non-career skills are Cool and Melee)
Emotional Strength: Caution
Emotional Weakness: Fear
Motivation: Survival (Ambition)
Characteristics: Brawn 2, Agility 3, Intellect 2, Cunning 3, Willpower 2, Presence 2
Skills:Computers 1, Cool 1, Deception 1, Melee 1, Perception 1, Skulduggery 2, Stealth 1, Streetwise 1
Talents: Codebreaker, Indistinguishable, Sleight of Mind, Street Smarts
Force Powers: Misdirect (basic power), Sense (basic power)
Soak Value: 3
Defense (Melee/Ranged): 0/0
Wound Threshold: 12
Strain Threshold: 12
Gear: Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting), vibroknife (Melee; Damage 3; Critical 2; Range [Engaged]; Pierce 2,
Vicious 1), heavy clothing (+1 soak), comlink (handheld), breath mask, lockpicks, scanner goggles, stimpack (3), utility belt, 460 credits
Design Notes: Like I said, a prototypical Mara Jade type of character, though obviously she's much more focused on the "being sneaky" aspects than being an assassin. She took a hit to her starting Characteristics, only having two scores at a 3 but she needed that XP for her starting Force powers and to get those two ranks in Skulduggery.
The lockpicks are something I scrounged up from older Star Wars RPG notes of mine, initially written for WotC's RCR version. Here, they're meant to serve as a primitive counterpart to the electronic lock breaker; in effect a set of thieves' tools for breaking & entering as well as disabling primitive security methods. Cost-wise I figure 100 credits is about right, with it being an Encumbrance 1 item. It'd probably also be of some use in picking an electronic lock, but wouldn't qualify a bonus as per the "right tool for the job" sidebar in that instance.