December 18, 2015

Threat Assessment: Imperial Purge Troopers

As I'd noted a while back, I've been playing the mobile app Star Wars: Uprising a fair bit.  Not quite as much recently as the endless grinding has really ground down my enjoyment of the game, but I'm still playing it.

One of the recurring adversaries on the Imperial-themed missions in the game at later levels are the Purge Troopers.  They're a lot tougher than the regular stormtroopers found in the game, and almost qualify as mini-bosses if not outright being a boss in mook's clothing.  I've also not seen any attempts to stat them up using FFG's Star Wars RPG, so I thought I'd take a crack at them.  Fair warning to players, if you're not packing some serious firepower of your own, these guys will be devastating if you try to tackle them head-on.

Imperial Purge Troopers (Rival)
Characteristics: Brawn 3, Agility 3, Intellect 2, Cunning 2, Willpower 3, Presence 1
Skills: Athletics 1, Brawl 2, Coercion 2, Discipline 2, Gunnery 2, Melee 2, Ranged: Heavy 2, Vigilance 1
Talents: Adversary 1, Burly 1, Enduring 1
Soak Value: 6
Defense (Melee/Ranged): 1/1
Wound Threshold: 15
Equipment: Light repeating blaster (Ranged [Heavy]; Damage 11; Critical 2; Range [Long]; Auto Fire, Cumbersome 4, Pierce 1), 2 heavy frag grenades (Ranged [Light]; Damage 9; Critical 4; Range [Short]; Blast 7, Cumbersome 2, Limited Ammo 1), purge trooper armor (+2 soak, +1 defense, includes helmet comlink and in-helmet scanner), extra reloads, utility belt.

Based upon Star Wars: Uprising, optional weapon load-outs for the Purge Troopers would be to replace a flame cannon (Ranged [Heavy]; Damage 8; Critical 2; Range [Medium]; Burn 3, Blast 8) or a missile tube (Gunnery; Damage 20; Critical 2; Range [Extreme]; Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6) depending on what their role is in an engagement.

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