Rakghoul (Minion)
Characteristics
Brawn
3, Agility
3, Intellect
1, Cunning
2, Presence
1, Willpower
1
Skills (Group Only)
Athletics,
Brawl, Perception
Abilities
Rakghoul
Disease (see below)
Soak Value:4
Melee/Ranged Defense: 0/0
Wound Threshold: 6
Equipment: Claws and Teeth (Brawl, Engaged, Damage
5, Crit 3, Pierce 1, Vicious 1)
Rakghoul Fiend
(Rival)
Characteristics
Brawn
4, Agility
4, Intellect
2, Cunning
3, Presence
2, Willpower
1
Skills
Athletics
1, Brawl 2, Perception 1
Abilities
Adversary 1, Rakghoul
Disease (see below)
Soak Value: 6/0
Melee/Ranged Defense: 0/0
Wound Threshold: 16
Equipment: Claws and Teeth (Brawl, Engaged,
Damage 6, Crit 3, Pierce 1, Vicious 1)
New Ability: Rakghoul Disease
Spend a Triumph generated from a successful Brawl attack that inflicts damage to infect the target with the rakghoul disease, an incredibly virulent contagion that all but dooms most beings into
eventually becoming a rakghoul itself.
Every 24 hours after being infected, the target must make a Hard Resilience check. A failure means the disease still lingers, inflicting a single wound (this bypasses the victim's soak value). If the check is failed and generates three Threat or a Despair result, the victim is immediately transformed into a rakghoul, which is a permanent condition and cannot be cured. A successful check means the disease was not able to take hold and the target suffers no lingering after-effects.
Curing
this disease requires a Daunting Medicine check, unless the
person treating the disease has access to rakghoul serum, in which case the
difficulty is reduced to Average.
However, given the rarity of rakghouls in general, getting access to
rakghoul serum can be an adventure in and of itself. A character that has been successfully
treated through the use of rakghoul serum is considered to be inoculated
against the contagion, and can no longer be affected by rakghoul disease.
Background: The hideous result of a virulent
disease that has plagued worlds such as Taris, the rakghoul truly is an
abomination and affront to nature.
Created by the deranged Sith Lord Karness Muur, the rakghouls were his
means to achieving power over his fellow Lords of the Sith during their time in
exile from the Old Republic. While a
resurgence of the monsters occurred during the Mandalorian Wars, by the time of
the Galactic Empire the rakghouls had been all but exterminated, a process that
was ironically sped up by Darth Malak’s order to conduct an orbital bombardment
of the planet Taris in an attempt to kill the Jedi Bastilla Shan and the
amnesiac Revan.
Still,
the creatures managed to persist in small pockets of the Outer Rim Territories,
with sentient species being their preferred prey. Those that survived being slain and devoured
by the monsters were invariably transformed into rakghouls themselves by the
disease inflicted by the creature’s claws and bite. While a cure for the disease was developed
during the Jedi Civil War, knowledge of its existence has become almost as rare
as the rakghoul itself, only rarely is the modern medicine of the Clone Wars
era or later able to prevent the infection from transforming those poor souls
suffering a fate worse than death.
I'm curious, What would you change or tweak to make the Nekghouls?
ReplyDelete