Had a couple folks ask about the Dark Trooper stat blocks I wrote up for the Gamer Security Agency some time ago, especially as attempts to use the Internet Wayback Machine came up blank. So, in the interest of having the material available for GMs interested in them, I'm re-posting the old material. Bear in mind these were written before the Age of Rebellion core rulebook came out with FFG's own take on the Dark Trooper (specifically the Phase II model). I have tweaked a few things here and there, most notably removing the Cortosis quality from the Phase One and Phase Two models, as that was initially added so that the lightsabers of the time wouldn't just instantly brutalize one of these things.
Dark Trooper Phase
Zero (Rival)
Characteristics
Brawn
3, Agility 3, Intellect
2, Cunning
2, Presence
1, Willpower
2
Skills
Athletics
1, Brawl 2, Discipline 2, Perception 1, Ranged (Heavy) 2, Vigilance 1
Talents
Barrage 1, Durable 2, Point Blank 1
Soak Value: 6
Melee/Ranged Defense: 0/0
Wound Threshold: 15
Special Abilities: Cyborg
Hybrid – this character is considered to be a Droid and follow all the rules for Droid adversaries.
Equipment: Heavy blaster rifle (Ranged [Heavy],
Damage 10, Crit 3, Long, Auto-fire, Cumbersome 3), Phase Zero Dark Trooper
Armor (as laminate armor), comlink, jet pack
Background: During the early days of the
Galactic Empire, the Imperial Stormtrooper regiments found itself in a
quandary, as many of its most experienced soldiers were rapidly-aging Clone
Troopers. Rather than accept the loss of
these veteran soldiers, the Imperial command gave the green-light to Project
Dark Trooper, which was placed under the supervision of Lt. Rom Mohc. Using extensive cybernetic reconstruction
surgeries, the aging Clone Troopers had their bodies forcibly replaced with
mechanical parts, giving the Empire a way to continue fielding the
battle-hardened veterans of the Clone Wars.
And while the project did accomplish its stated goal, the Phase Zero
aspect could hardly be called a success, as many of the converted Clone
Troopers attempted suicide in the wake of becoming little better than the
“clankers” they had been bred and trained to fight during the Clone Wars. In spite of this setback, the Empire was able
to field an alarming number of these cyborg-hybrid soldiers, being undeniably
effective, but as the Empire increased in power and recruiting techniques began
to make up for the loss of the Clone Troopers, the decision was made to shut
down the project. However, Lt. Moch
would use the effectiveness of this early program and his later influence as a
General to reinstate the Dark Trooper project many years later.
Dark Trooper Phase
One (Rival)
Characteristics
Brawn
3, Agility
2, Intellect
2, Cunning
2, Presence
1, Willpower
2
Skills
Melee 2, Perception
1, Vigilance 2
Talents
Adversary
1, Lethal Blows 1
Soak Value: 6
Melee/Ranged Defense: 2/1
Wound Threshold: 15
Special Abilities: Droid,
Inorganic, Mechanical Being
Equipment: Wrist-mounted vibrosword (Melee,
Damage 5, Crit 2, Engaged, Pierce 2, Vicious 1, Defensive 1), wrist-mounted
blast shield (provides Defense 1), combat armor (+2 soak) with enhanced optics suite and built-in comlink
Background: The initial production model of General Ram Mohc’s reinstated Dark
Trooper Project, the Phase 1 Dark Trooper is essentially a phrik alloy skeleton
equipped with a vibroblade and blast shield.
Although the Phase 1 Dark Trooper droids were produced in great numbers,
they usually see deployment as sentries at remote Imperial installations rather
than seeing use on the front-lines.
Dark Trooper Phase
Two (Rival)
Characteristics
Brawn
4, Agility
2, Intellect
2, Cunning
2, Presence
1, Willpower
2
Skills
Brawl 1, Gunnery 3, Perception
2, Ranged (Heavy) 3, Vigilance 2
Talents
Adversary
1, Durable 1, Barrage 1, Lethal Blows 1
Soak Value: 7
Melee/Ranged Defense: 1/1
Wound Threshold: 18
Special Abilities: Droid,
Inorganic, Mechanical Being
Equipment: Light repeating blaster (Ranged -
Heavy, Damage 11, Crit 3, Long, Auto-fire, Pierce 1, Cumbersome 4), missile launcher
(Gunnery, Damage 10, Crit 3, Long, Blast 6, Breach 1, Limited Ammo 6), Dark Trooper battle armor (+2 soak, +1 defense) with enhanced optics suite and built-in comlink
Background: The second phase of General Ram Mohc’s Dark Trooper Project, the Phase
Two model stands much taller than its predecessors, and features more complete
armor coverage as well as a devastating weapons package in the form of its
assault cannon, enabling it to lay down withering torrents of blaster fire or
deliver anti-vehicular ordnance as need.
They first saw deployment on the attack on the Rebel Base on Talay, in
which a small number of Phase Two Dark Troopers utterly destroyed the base,
proving the effectiveness of General Mohc’s droid warriors to even the most
skeptical of Imperial officers.
Dark Trooper Phase
Three (Nemesis)
Characteristics
Brawn
4, Agility
3, Intellect
2, Cunning
2, Presence
1, Willpower
2
Skills
Brawl 2, Gunnery 3, Perception
2, Ranged (Heavy) 3, Vigilance 2
Talents
Adversary
2, Durable 2, Barrage 1, Lethal Blows 2, Targeted Blow
Soak Value: 8
Melee/Ranged Defense: 1/1
Wound Threshold:20
Strain Threshold: 12
Special Abilities: Droid,
Inorganic, Mechanical Being
Equipment: Light repeating blaster (Ranged -
Heavy, Damage 11, Crit 3, Long, Auto-fire, Pierce 2, Cumbersome 4), missile launcher
(Gunnery, Damage 10, Crit 3, Long, Blast 6, Breach 1, Limited Ammo 6), shoulder-mounted
missile tubes (Gunnery, Damage 8, Crit 4, Long, Blast 6, Limited Ammo 12) or
shoulder-mounted blaster cannons (Ranged – Heavy, Damage 10, Crit 3, Medium,
Auto-fire, Pierce 1), phrik alloy battle armor (+2 soak, +1 defense, Cortosis, Superior) with enhanced optics suite and built-in comlink
Background: The culmination of General Ram
Mohc’s Dark Trooper Project, the Phase Three design is a massive behemoth,
standing nearly three meters in height and with a powerful frame to match that
was made even more ominous due to its near-black color scheme. Where the Phase One and Phase Two models were
intended to operate solely as battle droids, the Phase Three could also serve
as a powered exoskeleton, providing the operator with vastly increased strength
and protection. Additional
anti-personnel armament was included by way of a pair of low-yield missile
tubes, though the option to replace the missile launchers with a pair of dual
blaster cannons was also present. Thankfully for the Rebel Alliance, only a small number of Phase III Dark
Troopers were constructed before the destruction of the Arc Hammer, General
Mohc’s personal flagship which served as the primary construction facility for
the entire Dark Trooper project. Still,
the Emperor is not known for little a valuable resource go to waste, and while
there are no plans to re-initiate the Dark Trooper Project, there are still a
number of Phase III Dark Troopers in operation even during the closing years of
the Galactic Civil War.