As a prelude to the test fight that I ran a while back, I've decided to post the stats of the various participants prior to the fight itself.
On Monday, I posted the stat block for the novice hero version of Peter Reilly, who has yet to make a name for himself in Emerald City as the Extraordinary Spider-Man. So now it's time to give the bad guys their due.
Known Aliases: The Big Kahuna, Bowtie Bill, Master of Mechanical Mayhem
Power Level: 8 (150pp)
Combat: Attack +6 (Unarmed +0), Attack +8 (Technocane +8), Attack +7 (Heavy Pistol +4); Initiative +2
Defenses: Dodge +9, Parry +9, Toughness +7/+4*, Fortitude +4, Willpower +9
*without Defensive Roll
Abilities: Strength 0; Stamina 1; Agility 2; Dexterity 2; Fighting 4; Intellect 9; Awareness 4; Presence2
Advantages: Defensive Roll 3, Equipment 8, Minions 8 (spread amongst thugs and robots), Quick Draw, Sidekick 24 (Miss Marilyn), Taunt
Skills:Close Combat (Technocane) 4 (+8), Deception 5 (+7), Expertise (Science) 9 (+18), Insight 5 (+9), Perception 5 (+9), Ranged Combat (Guns) 5 (+7), Technology 9 (+18)
Equipment: Heavy pistol (Damage 4; 8pts), undercover vest (Protection 3, Extra: Subtle; 4pts), commlink (1pt), concealed microphone (bow tie; 1pt); 16pts to spend on either a helicopter or headquarters
(easily removable array): Activate Plan B! [Continuous Summon Giant Robot 8], AE: Electric Stun [Cumulative Affliction 8, Resisted
and Overcome by Fortitude; dazed, stunned, incapacitated), AE: Machine Control [Radio Communication 3 and Move Object 8 (Extras: Accurate 3, Subtle, Flaw: Limited to machines)]; 16pp
- Egotistical: Haywire is convinced that he's the greatest criminal mastermind and scientific genius the world has ever seen, and will go to great lengths to prove it.
- Temper: Haywire's got a very short fuse, and quickly loses his cool demeanor when mocked.
Abilities 48 + Defenses 19 + Advantages 46 + Skills 21 (42 ranks) + Powers 16 = 150
Summary:One of my favorite fan-made villains from the Atomic Think Tank, Professor Haywire is one of those cheesy villains that works so well in a superhero setting, the type of guy that players love to hate. The brainchild of ATT poster Blake "BARON" Trebert, I used the M&M2e stat block that was listed in Amazing Lab's Roll Call '06 supplement (available on DriveThruRPG) as the basis of my conversion to 3e, where you can also find much of his backstory, both how he became a super-villain and some of his prior exploits. While the 2e version of Haywire had him being a PL 9 foe, I felt that he made a better fit as a PL 8; he's a solid foe against a team of street-level or 'mystery men' heroes, but not as much of a threat against a PL 10 team of supers and in spite of his boasting he's not in the "big leagues" of super-villainy, at least not in the Freedom City setting.
Still, he's a capable opponent thanks to his Technocane, particularly since he can summon up a 120pp giant robot to reign havoc on the PCs while he stands back and enjoys the show, puffing away on a cigarette and generally confident that Miss Marilyn will keep anyone from getting their hands on him. The heavy pistol is really there as more of a back-up option than being a major means of attack, and if things start getting hairy, he can use his Machine Control power to seize control of any vehicles and use them to attack the heroes.
Miss Marilyn (aka "Babydoll" or "Legs")
PL: 8 (119pp)
Combat: Attack +6 (Unarmed +10), Attack +6 (Thrown +10); Initiative +3
Defenses: Dodge +6, Parry +6, Toughness +10, Fortitude --, Willpower +6
Abilities: Strength 10, Stamina --, Agility 3, Dexterity 3, Fighting 6, Intellect -1, Awareness 1, Presence 0
Advantages: Attractive, Fearless, Interpose, Power Attack, Seize Initiative
Skills: Acrobatics 3 (+6), Insight 8 (+9), Perception 8 (+9), Ranged Combat (Thrown) 3 (+6)
Powers: Leaping 1, Immunity 40 (Fortitude effects, mental effects), Protection 10 (Impervious 10)
Complications: Mute: Miss Marilyn is unable to speak, Literal-Minded: Miss Marilyn frequently takes her master's instructions very literally.
Abilities 34 + Defenses 8 + Advantages 5 + Skills 11 (22 ranks) + Powers 61 = 119
Summary: Professor Haywire's constant companion and bodyguard, she's a lot more than just a pretty face. She's quite the bruiser for her power level, able to shrug off most small arms fire with ease and her mechanical nature protecting her from a variety of otherwise disabling effects. If up against a foe with a really low active defense she can use her Power Attack advantage to really lay on the hurt. And with Interpose, she can put herself in between Haywire and an attack that might otherwise wreck him, adding to Haywire's longevity in a fight as well as player frustration as they try to take the Big Kahuna down.
(art by Joe Crokono, owned by Amazing Labs)