Well, last night we had the final session of our NJO Star Wars campaign. There were a couple of minor encounters/battles, part of the New Republic/Galactic Alliance's renewed offensive against the Vong invasion, mostly as a chance to give our 8th level characters a chance to show off a bit. But generally, it was a bittersweet ending as the heroes wound up going their separate ways.
Meerix Rhys, an Arkanian Offshoot and ace starfighter pilot, has been given full command of her own X-Wing squadron, which she got to lead into battle against Vong coralskippers as part of an offensive campaign to start liberating Vong-held planets.
Gorth, a rather crude-humored Trandoshan bodyguard, opted to take the offer of serving as full-time bodyguard to an up-and-coming young singer/diva while she embarks on a series of USO-type shows for the Alliance's troops.
SKT-R08, a rather interesting "probe" droid that proved to have quite an interesting history, is no longer amongst the functioning. Of course, as its body was never found, SKT-R08 could still be out there. Heck, it's story of having been abandoned by its prior masters could have just been a cover story for all we knew.
Shael, a Selkath medic and Jedi-in-training, has chosen to part ways with Skywalker's New Jedi Order and seek his own path in the Force, opting to "wander the galaxy" and trusting to the Force to guide him to where his healing abilities are most needed. He even went so far as to hand over his lightsaber to Master Skywalker, thanking the man for the opening his eyes to the ways of the Force.
Lyra Blyss, a Zeltron gambler/grifter also ultimately chose to go back to her larcenous ways, having only "gotten involved" by chance. She did enjoy herself quite a bit, but she'd prefer a lifestyle that didn't involve a near-constant risk of a horrible death. She did threat Alwyn (my character) that he'd be seeing her again, with her parting act being to plant on heck of a kiss on the lad's lips, leaving him speechless and the other characters laughing.
And lastly, there's Alwyn Reezaki, a Human Jedi apprentice, upon review of his conduct and actions in the past few months, Master Skywalker judged that he was ready for promotion to Jedi Knight. That Alwyn could admit that he'd come perilously close to giving into his anger was deemed a good thing, as it meant he was aware of the risk and thus could be wary of falling into that particular trap. As part of the New Jedi Order's renewed commitment to helping the Galactic Alliance defeat the Yuuzhan Vong, Master Skywalker has formed several Jedi strike force groups, with Alwyn being placed in one that is under the direct command of Jaina Solo (a humorous nod to something I'd included in my '3 Questions' answers for Alwyn way back when).
As Alwyn had started out as a 1st level "Force wizard" in Garrett's NJO Traitor's Gambit, I must say it was quite satisfying to have played Alwyn all the way to becoming a fairly badass Jedi Knight. I do seem to play a lot of those types of characters, as my good friend Linda/Zrissa often reminds me. But it was also nice to be playing a Jedi that wasn't an "uber-Jedi" like a couple of my prior characters had been. He's certainly competent in Force-usage and lightsaber dueling, but he's not a dominant force in either regard; perhaps helped muchly by not rolling nat 20's on every third Use the Force check like on Jedi PC of mine had a habit of doing. And with the exception of a single house rule (combining Block and Deflect into a single talent called Deflect Attacks), Alwyn was built using just the feats, talents, and classes from the Core Rulebook, proving you don't need a plethora of splats to build an awesome character. Probably helps that most of the really awesome stuff for Jedi can be found in the corebook to begin with. Still, while it's sad to be laying this particularly Star Wars hero aside, there's always the hope of a chance to once again pick up the dice and continue Alwyn's adventures in a galaxy far, far away. May the Force be with you, Alwyn Reezaki, who started from a "fire and forget" character for a 9-hour convention one-shot and developed into a fun and memorable character.