Showing posts with label Droids. Show all posts
Showing posts with label Droids. Show all posts

November 27, 2019

Of Jedi, Vidoe Games, and Fallen Orders

Greetings programs!

Yeah, been a spell since my last post here.  Mostly that's been due to having been rather busy with real life things (nothing worrisome, just time consuming).

So a little over a week ago, I opted to take the plunge and pick up EA's latest offering, Star Wars: Jedi: Fallen Order.  I'll be honest in that I was largely skeptical about whether I'd enjoy this game or not, given the less than stellar experiences I had with Spider-Man and Kingdom Hearts 3.  Still, I'd been hearing lots of good things being said about this game, both from reviewers and especially from one of my friends whose opinion on video games I generally trust.

And I have to admit that the game is generally pretty fun, being an action-adventure "metroidvania" style game.  Now admittedly I'm playing the game on Story Mode (aka Easy Mode) as at this point in my life I play video games as a means of relaxation and am not looking for a serious/frustrating challenge.  The game's not perfect, as the combat controls feel like there's a bit of lag between button input and result, especially when there's a lot of enemies on the screen.

So that said, I got the inspiration to work up some stats and such of people and things that appeared in the game.

Cal Kestis, Jedi Fugitive (as of Escape from Bracca)
https://starwars.fandom.com/wiki/Cal_Kestis 
The protagonist of Jedi: Fallen Order, young Cal is a survivor of the purge that was Order 66, and has spent the five years since that fateful day hiding on the planet Bracca, where he works as a scrapper alongside his Abednado co-worker and friend Prauf.  Circumstances arise that causes Cal to reveal his Force abilities and subsequently coming to the attention of the dreaded Imperial Inquisitors.

I built Cal using the Jedi career and Padawan specialization from the Rise of the Separatists supplement, as it not only fit his background, but also allowed me to get him up to Force Rating 2 rather inexpensively and thus acquire the Bind power, which is what I'm using to represent his Force Statis ability both to slow down enemies but also to briefly freeze various obstacles to allow him to progress.  I also gave him the benefit of the Mentor shared background resource from Force & Destiny to account for the his proper training prior to the events of Order 66.


Psychometry (New Force Power)
So this was a Force power I had originally taken a crack at years ago as part of my old Ways of the Force fan supplement.  At the time, the only example of a Force user that was skilled with this ability was Quinlan Vos, but now that we have Cal demonstrating the power, I've got a somewhat better handle on what the power can accomplish.  It's fair to warn GMs that this Force power very much has the ability to unravel adventure plots that center on discovering things, so that end many of the upgrades for this power are expensive to purchase.


Kudos also to FFG forum user Nytwing, whose on take on Psychometry helped inform a fair bit the above.  You can read his take on the power on his website here.

BD Unit Droid
https://starwars.fandom.com/wiki/BD_unit
Serving as Cal's companion through much of the game, BD-1 is the game's exposition fairy, and has been likened to an intelligent puppy in terms of how he acts.  The stat block presented here presents more of a "factory model" version of the droid.
Cost/Rarity: 4500 credits/6




Abednado
https://starwars.fandom.com/wiki/Abednedo
While the species was introduced in The Force Awakens, I thought it'd be fitting to include my take on a species write-up given that the character of Prauf plays a pivotal role in pushing Cal to undertake the grand quest that is the game's focus and for the young man to embrace his destiny as a Jedi.  I did use the character sheet for the Abednado Colonist Bormo from FFG's The Force Awakens Beginner Box set to help inform my choices on how to design this species.  It of course goes without saying that FFG ever does an official write-up of the Abednado, it's going to look rather different than what I'm posting here.

Starting Characteristics
Brawn 2, Agility 2, Intellect 3, Cunning 1, Willpower 2, Presence 2
Wound Threshold: 9+Brawn
Strain Threshold: 12+Willpower
Starting XP: 90
Species Abilities: Abednado being with one free rank in Resilience.  They still may not train Resilience above Rank 2 at character creation.
Gregarious: Due to their affable and friendly nature, Abednado characters add an Advantage to the results of all Charm and Negotiation checks the character makes.

S-161 "Stinger" XL Luxury Yacht
https://starwars.fandom.com/wiki/S-161_%22Stinger%22_XL
The game's principle method of getting Cal and company from planet to planet on their quest, the Mantis is fairly sleek ship design.  There's not a whole lot to go on apart from the comments of Greeze, the ship's captain and pilot, about how the Mantis is fast but not much good in a fight.

We don't get to explore much of the ship in the game, but I feel safe in presuming that there's more interior space than what is shown, enough to warrant putting this vessel in the Silhouette 4 category and with a decent amount of space for passengers and cargo.  I also decided to price the vessel as something that an Edge of the Empire group could begin play with, though it is out of the initial reach of a Force and Destiny group.

You can find PDFs of most of the above (everything save the write-up for the Abednado) in a zip file located here: https://www.dropbox.com/s/696xqpegf7c2eut/Jedi%20Fallen%20Order%20files.zip?dl=0

Hopefully you've enjoyed reading this, and may even find use for some or even all of this material in your own games.

So until next time, remember.... persistence reveals the path, and trust in the Force.

October 16, 2015

The Dark Trooper Project for SWFFG

Had a couple folks ask about the Dark Trooper stat blocks I wrote up for the Gamer Security Agency some time ago, especially as attempts to use the Internet Wayback Machine came up blank.  So, in the interest of having the material available for GMs interested in them, I'm re-posting the old material.  Bear in mind these were written before the Age of Rebellion core rulebook came out with FFG's own take on the Dark Trooper (specifically the Phase II model).  I have tweaked a few things here and there, most notably removing the Cortosis quality from the Phase One and Phase Two models, as that was initially added so that the lightsabers of the time wouldn't just instantly brutalize one of these things. 



Dark Trooper Phase Zero (Rival)
 Characteristics
Brawn 3, Agility 3, Intellect 2, Cunning 2, Presence 1, Willpower 2
 Skills
Athletics 1, Brawl 2, Discipline 2, Perception 1, Ranged (Heavy) 2, Vigilance 1
Talents
Barrage 1, Durable 2, Point Blank 1

Soak Value: 6
Melee/Ranged Defense: 0/0
Wound Threshold: 15
Special Abilities: Cyborg Hybrid – this character is considered to be a Droid and follow all the rules for Droid adversaries.
Equipment: Heavy blaster rifle (Ranged [Heavy], Damage 10, Crit 3, Long, Auto-fire, Cumbersome 3), Phase Zero Dark Trooper Armor (as laminate armor), comlink, jet pack

Background: During the early days of the Galactic Empire, the Imperial Stormtrooper regiments found itself in a quandary, as many of its most experienced soldiers were rapidly-aging Clone Troopers.  Rather than accept the loss of these veteran soldiers, the Imperial command gave the green-light to Project Dark Trooper, which was placed under the supervision of Lt. Rom Mohc.  Using extensive cybernetic reconstruction surgeries, the aging Clone Troopers had their bodies forcibly replaced with mechanical parts, giving the Empire a way to continue fielding the battle-hardened veterans of the Clone Wars.  And while the project did accomplish its stated goal, the Phase Zero aspect could hardly be called a success, as many of the converted Clone Troopers attempted suicide in the wake of becoming little better than the “clankers” they had been bred and trained to fight during the Clone Wars.  In spite of this setback, the Empire was able to field an alarming number of these cyborg-hybrid soldiers, being undeniably effective, but as the Empire increased in power and recruiting techniques began to make up for the loss of the Clone Troopers, the decision was made to shut down the project.  However, Lt. Moch would use the effectiveness of this early program and his later influence as a General to reinstate the Dark Trooper project many years later.


Dark Trooper Phase One (Rival)
Characteristics
Brawn 3, Agility 2, Intellect 2, Cunning 2, Presence 1, Willpower 2
Skills
Melee 2, Perception 1, Vigilance 2
Talents
Adversary 1, Lethal Blows 1

Soak Value: 6
Melee/Ranged Defense: 2/1
Wound Threshold: 15
Special Abilities: Droid, Inorganic, Mechanical Being
Equipment: Wrist-mounted vibrosword (Melee, Damage 5, Crit 2, Engaged, Pierce 2, Vicious 1, Defensive 1), wrist-mounted blast shield (provides Defense 1), combat armor (+2 soak) with enhanced optics suite and built-in comlink

Background: The initial production model of General Ram Mohc’s reinstated Dark Trooper Project, the Phase 1 Dark Trooper is essentially a phrik alloy skeleton equipped with a vibroblade and blast shield.  Although the Phase 1 Dark Trooper droids were produced in great numbers, they usually see deployment as sentries at remote Imperial installations rather than seeing use on the front-lines.


Dark Trooper Phase Two (Rival)
Characteristics
Brawn 4, Agility 2, Intellect 2, Cunning 2, Presence 1, Willpower 2

Skills
Brawl 1, Gunnery 3, Perception 2, Ranged (Heavy) 3, Vigilance 2
Talents
Adversary 1, Durable 1, Barrage 1, Lethal Blows 1

Soak Value: 7
Melee/Ranged Defense: 1/1
Wound Threshold: 18
Special Abilities: Droid, Inorganic, Mechanical Being
Equipment: Light repeating blaster (Ranged - Heavy, Damage 11, Crit 3, Long, Auto-fire, Pierce 1, Cumbersome 4), missile launcher (Gunnery, Damage 10, Crit 3, Long, Blast 6, Breach 1, Limited Ammo 6), Dark Trooper battle armor (+2 soak, +1 defense) with enhanced optics suite and built-in comlink

Background: The second phase of General Ram Mohc’s Dark Trooper Project, the Phase Two model stands much taller than its predecessors, and features more complete armor coverage as well as a devastating weapons package in the form of its assault cannon, enabling it to lay down withering torrents of blaster fire or deliver anti-vehicular ordnance as need.  They first saw deployment on the attack on the Rebel Base on Talay, in which a small number of Phase Two Dark Troopers utterly destroyed the base, proving the effectiveness of General Mohc’s droid warriors to even the most skeptical of Imperial officers. 




Dark Trooper Phase Three (Nemesis)
Characteristics
Brawn 4, Agility 3, Intellect 2, Cunning 2, Presence 1, Willpower 2
Skills
Brawl 2, Gunnery 3, Perception 2, Ranged (Heavy) 3, Vigilance 2
Talents
Adversary 2, Durable 2, Barrage 1, Lethal Blows 2, Targeted Blow

Soak Value: 8
Melee/Ranged Defense: 1/1
Wound Threshold:20
Strain Threshold: 12
Special Abilities: Droid, Inorganic, Mechanical Being
Equipment: Light repeating blaster (Ranged - Heavy, Damage 11, Crit 3, Long, Auto-fire, Pierce 2, Cumbersome 4), missile launcher (Gunnery, Damage 10, Crit 3, Long, Blast 6, Breach 1, Limited Ammo 6), shoulder-mounted missile tubes (Gunnery, Damage 8, Crit 4, Long, Blast 6, Limited Ammo 12) or shoulder-mounted blaster cannons (Ranged – Heavy, Damage 10, Crit 3, Medium, Auto-fire, Pierce 1), phrik alloy battle armor (+2 soak, +1 defense, Cortosis, Superior) with enhanced optics suite and built-in comlink

Background: The culmination of General Ram Mohc’s Dark Trooper Project, the Phase Three design is a massive behemoth, standing nearly three meters in height and with a powerful frame to match that was made even more ominous due to its near-black color scheme.  Where the Phase One and Phase Two models were intended to operate solely as battle droids, the Phase Three could also serve as a powered exoskeleton, providing the operator with vastly increased strength and protection.  Additional anti-personnel armament was included by way of a pair of low-yield missile tubes, though the option to replace the missile launchers with a pair of dual blaster cannons was also present.  Thankfully for the Rebel Alliance, only a small number of Phase III Dark Troopers were constructed before the destruction of the Arc Hammer, General Mohc’s personal flagship which served as the primary construction facility for the entire Dark Trooper project.  Still, the Emperor is not known for little a valuable resource go to waste, and while there are no plans to re-initiate the Dark Trooper Project, there are still a number of Phase III Dark Troopers in operation even during the closing years of the Galactic Civil War.