Showing posts with label Christmas. Show all posts
Showing posts with label Christmas. Show all posts

December 25, 2015

Merry Xmas! And Some Lightsaber Crystal Options!

First off, a very Merry Christmas to my fellow Star Wars fans out there.  While it is true that most of us got our Christmas gift early in the form of The Force Awakens (more on that in a later blog post), today's still a day to be spent in the company of friends and family, even if gifts aren't formerly exchanged.

Well, In time for the holiday season, here is an assortment of lightsaber crystals for use with the Force and Destiny branch of FFG's Star Wars RPG.  Most of these come from the Legends side of the fence, and were things that I'd been working on and revising/tweaking pretty much since the Force and Destiny core rulebook came out earlier this year.

Compressed Synthetic Crystal
On occasion, when attempting to create a synthetic kyber crystal, the crystal's structure is over-compressed.  The end result is a crystal that produces a blade that is thinner and thus more precise than a standard lightsaber blade, which in turn enables the user to better bypass their opponent's defenses.
Base Modifiers: Installing this crystal changes a lightsaber's base damage to 7 and critical rating to 2, and the lightsaber gains the Breach 1 and Sunder qualities.  When the target uses the Parry talent against an attack made with this lightsaber, reduce the amount of damage negated by 1.  If the crystal is ever removed, the lightsaber loses these qualities and reverts to its previous base damage and critical rating.
Modifications: 2 Reduce the damage negated from the Parry talent by 1 Mods, 1 Decrease the weapon's critical rating by 1 to a minimum of 1 Mod, 2 Item Quality (Vicious +1) Mods.
Hard Points Required: 2
Cost: 12,000 credits
Rarity: 10 (R)

Flawed Kyber Crystal
Found among both naturally-formed and synthetic crystals, a flawed kyber crystal is less than ideal for usage in a lightsaber, as the minute imperfections tend to create an unstable blade that literally crackles with barely restrained energy.  Extra precautions need to be taken, as a flawed kyber crystal is much more susceptible to cracking than a perfectly formed crystal.
Base Modifiers: Installing this crystal changes a lightsaber's base damage to 7 and critical rating to 2, and the lightsaber gains the Breach 1, Sunder, and Vicious 1 qualities.  The difficulty of all checks to modify or repair a lightsaber using this crystal are upgraded once.  If the crystal is ever removed, the lightsaber loses these qualities and reverts to its previous base damage and critical rating.
Modifications: 2 Damage +1 Mods, 3 Item Quality (Vicious +1) Mods.
Hard Points Required: 2
Cost: 9,000 credits
Rarity: 7 (R)

Rubat Crystal
A type of kyber crystal once used in the construction of lightsabers by the Jedi Order, rubat crystals were most commonly found on the remote world of Phemis in the Corellian Sector.  While not as powerful or receptive to the Force as the crystals of Ilum, rubat crystals gave the blade a much sharper and defined appearance, allowing the wielder to strike at their opponents with greater speed.
Base Modifiers: Installing this crystal changes a lightsaber's base damage to 6 and critical rating to 2, and the lightsaber gains the Breach 1 and Sunder qualities.  If the crystal is ever removed, the lightsaber loses these qualities and reverts to its previous base damage and critical rating.
Modifications: 2 Damage +1 Mods, 1 Decrease the weapon's critical rating by 1 to a minimum of 1 Mod, 1 Item Quality (Accurate +1) Mod.
Hard Points Required: 2
Cost: 9,000 credits
Rarity: 10 (R)
Note: To be honest, I was disappointed that the rubat crystals offered in the GM Kit adventure "Hidden Depths" was just a re-flavored Ilum crystal.  So this version is presented as an alternative for GMs to make use of in their games.

Synthetic Kyber Crystal
During the time of the Emperor's rule, most of the known sources for kyber crystals were either destroyed or kept under strict Imperial surveillance.  In response to these draconian measures, those students of the Jedi looking to construct their own lightsaber had to rely upon the practice of growing synthetic crystals.  While easier to procure than natural kyber crystals, the difficulties that come in properly forming the synthetic crystal still made them difficult to acquire.
Base Modifiers: Installing this crystal changes a lightsaber's base damage to 6 and critical rating to 2, and the lightsaber gains the Breach 1 and Sunder qualities.  If the crystal is ever removed, the lightsaber loses these qualities and reverts to its previous base damage and critical rating.
Modifications: 3 Damage +1 Mods, 1 Decrease the weapon's critical rating by 1 to a minimum of 1 Mod, 3 Item Quality ( +1 Vicious) Mod.
Hard Points Required: 2
Cost: 9,000 credits
Rarity: 9 (R)
 
Velmorite Crystal
Found on the planet Velmor in the Halori sector of the Mid Rim Territories, these crystals were prized by Jedi duelists for the fine, thin blade that resulted when attuned for use in a lightsaber.  Such a blade was particularly conducive to the graceful and fluid movements of the Makashi Form of lightsaber combat, although many Ataru adherents found the blades just as useful for their own style of combat.
Base Modifiers: Installing this crystal changes a lightsaber's base damage to 7 and critical rating to 2, and the lightsaber gains the Accurate 1, Breach 1 and Sunder qualities.  If the crystal is ever removed, the lightsaber loses these qualities and reverts to its previous base damage and critical rating.
Modifications: 3 Damage +1 Mods, 1 Item Quality ( +1 Accurate) Mod, 1 Item Quality (Defensive +1) Mod
Hard Points Required: 2
Cost: 15,000 credits
Rarity: 10 (R)

December 21, 2013

Finally saw The Desolation of Smaug

Have to say that in spite of it being the holiday month, this December has not been all that great.  I'll spare folks the drama and just say that there was much sucking of pink twinkies (to borrow a phrase from R2-DToots).  Work has been leaving me mentally tapped out, which is probably why a few updates I'd hoped to make in the prior weeks never happened.

Also, the future of the Gamer Security Agency is currently up in the air, with none of the writing staff (those who are left at any rate) really sure what's going on.  Wayne Basta, author of the Arestia series of books (go check them out, as they're pretty good) has noted he stopped submitting articles as he wasn't sure if the site was going to just fade away in the wake of former editor Brian "Fiddleback" Casey having moved on to do his own version, the Mad Adventurer's Society... which is pretty much the same thing as the GSA, just without the overwhelming focus on Edge of the Empire material that the GSA fell into.

But enough of my whining.  It's the holiday season, and that means Christmas to look forward to.  I opted to give myself an early Christmas treat and go see the newest installment of Peter Jackson's Hobbit trilogy, the Desolation of Smaug.

Let me be honest, from the time it was announced it was going to be a trilogy of films, I wasn't a fan of the idea, and truthfully felt that while including material from the LotR Appendices was cool, making The Hobbit into three films felt more like a money grab.  Of course, that doesn't mean I wouldn't go see them, having been practically raised on Tolkien, with The Hobbit being one of the first books that I had read on my own.

I'd originally planned to go see the latest film on opening day, but car troubles and lackluster response from the repair shop pretty much nixed that whole plan.  And deciding I wanted to see the film sooner rather than later, I opted to brave the Christmas shopping crowds/traffic and head to the theater.

Despite only being the middle film of the trilogy, overall the movie didn't disappoint.  I will say that I thought the movie could have done with a lot less time spent on "oh hey, here's Legolas being all awesome and stuff!"  I will admit to being leery about the addition of Tauriel to the film, but her scenes didn't feel at all forced, and the scenes between her and Kili were sweet without being mushy.  The way that Bard was presented was quite different, and I actually don't mind the change.  Stephen Fry as the Master of Laketown was certainly entertaining to watch. The Dol Guldur/Necromancer story arc was also done well, with Radagast making another appearance.

But the thing that would make or break the film was Smaug, greatest of calamaties.  While I loved the Rankin-Bass take on the scene and the dragon, I felt the film did it just as much justice.  The CGI work on Smaug was incredible, and though processed to sound deeper and more menacing, Benedict Cumberbatch's voicework for the dragon was incredible.  Peter Jackson and his crew did an amazing job of bringing life to the old wyrm, and the scenes inside Erebor were excellent.  And though a change from the books, it was really nice to see Thorin and company make an earnest attempt to take down the beast; naturally they were doomed to fail, but they get an A for both effort and ingenuity.

One element that I think could lead to an interesting scene in the next film is the fact that Legolas is currently the one in possession of Orcrist, having taken it from Thorin when the dwarves were taken prisoner by the wood elves of Mirkwood.  As I said, could lead to an interesting scene where Thorin is either handed back the blade during the upcoming Battle of Five Armies or has it laid to rest when he perishes after said battle.  And don't whine to me about spoilers on that last bit; the book's been around longer than I've been alive!

So overall, the movie was very enjoyable, though not without its faults.  I will probably wind up seeing it a second time, if only due to taking my mother as I've done with all the prior films, and I won't mind doing so in the least.

Though on a gaming related note, I really do hope that Cubicle 7 can get back into producing and releasing supplements for their One Ring RPG.  While I may not be actively playing said game, I do very much enjoy it, and would like to see more of Tolkien's world through the game's filter, as I honestly believe it's the best attempt to reflect the setting while staying true the professor's work.