Well, I'm back with some new morsels of 7th Sea goodness, this time turning my attention to the Villains. Now admittedly, coming up with stats for a Villain isn't that difficult, given they use a much simpler method to determine their capabilities, those being Strength and Influence, which combine to determine their Villainy Rank, along with any notable Advantages that the Villain might have. Still, it never hurts to have a few ready-made Villains on hand for your Heroes to face, either for them to confront, confound, and vex, or to be confronted, confounded, and vexed in turn.
Now, I won't be posting these Villains quite as frequently as I did the cavalcade of Heroes, and will instead aim for one new Villain each Saturday for at least the rest of this month and perhaps a couple more going into October.
Captain Charles du Chevalier, Musketeer Captain
Nation: Montaigne
Villainy Rank:
10
Strength: 6
Influence: 4
Advantages: Connection
(Montaigne Musketeers), Disarming Smile, Duelist Academy (Valroux), Reputation
(Chivalrous)
Notable Items:
Rapier and main-gauche, Musketeer uniform, flintlock pistol with powder and
shot
Appearance: Charles
is tall and muscular, with the grace of an athlete and the bearing of
king. He is clean-shaven, which makes
him look younger than his twenty-nine years.
His nose turns upward slightly at the sight of commoners, and he always
condescends to those beneath him. He is
always polite, however, and rigidly adheres to the code of chivalry at all
times; arrogance and honor can go hand in hand.
Background: Captain
du Chevalier is the epitome of a King’s Musketeer: honorable, noble, and
devoted to king and country. He’s also
arrogant and more than a little condescending to his social inferiors, but his
heart is good and he faithfully adheres to the Musketeer’s code. The third son of a landed nobleman, he joined
the army for the excitement it offered, and was eventually selected to join the
Musketeers. Charles is a valiant
swordsman, and fights to uphold the honor of his native country. He is also an aristocrat, and affects the
elitist snobbery typical of Montaigne’s nobility. He has a hard time believing that a gentle of
any stripe could commit a crime, and rarely persecutes anyone of breeding. If he does become convinced such individuals
are a threat, he will hound them to the ends of the earth; in his mind, a noble
foe is ten times as dangerous as an ignoble one. Unlike many of his peers, he knows that the
peasantry of his homeland suffer and realizes their complaints are
genuine. While he sympathizes, he also
genuinely believes that they were meant to suffer as they do, often saying that
“if Theus wanted them happy, he wouldn’t have dirtied their blood.”
So in the 7th Sea campaign that I'm playing Estevan in, this guy just showed up, as the GM is running us through the 1e Erebus Cross adventure series. Dunno if the GM is using these stats or not, but fighting Charles was one tall order. Estevan wound up going with discretion being the better part of valor after a creative use of his last couple raises to get well out of the Musketeer captain's immediate reach. I'm sure there will be a rematch, but hopefully it'll be after we've forced Chuck to burn some (or maybe even all) of his Influence; all I know for certain is that the version Estevan briefly dueled was about Strength 6, hitting for 3 Wounds with a Slash and made use of Valroux Parry to short circuit an attempt at setting up a damage combo.
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